Redfall - Materials Part 1
Redfall - Materials Part 1

A small selection of the many materials I created during my time on Redfall. All base material work created in Substance Designer, with the blend mask and peeling paint on the wood planks being created using Substance Painter. Wood planks had a macro detail pass done in Zbrush before finishing up in Painter.

Thank you to Phiyen Nguyen and the rest of the environment team for feedback during the creation of these materials

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